Welcome, adventurer.
Mournhal is old-school 8.6 at heart: the same towns, the same caves, the same danger around every corner. But much of what you remember works differently now, and we think you'll like it.
Getting started
- Create an account here on the site. Your first character starts in Rookgaard.
- Download the client from the Downloads page. It installs in under a minute and updates itself every time it starts, so you only download it once.
- Log in, and mind the rats.
What's new
- Spells are earned. Every spell is taught by a guild teacher once your magic level is high enough. Spells also grow as you cast them. At milestone levels they change shape: wider rings, longer waves, extra effects.
- Attributes. Every level gives you a point to spend on Vitality, Strength, Agility, Intelligence or Spirit. Build the character you want.
- The anvil. Gear drops with rolled attributes and a rarity. Take it to an anvil to raise its level, reroll its attributes and push its rarity all the way to Mythic.
- Monsters bite back. Watch for Elite, Legendary and Mythic monsters with abilities of their own. Some creatures have signature tricks. Monsters also fight with the gear they're about to drop, so a well-armed orc is worth chasing.
- Any weapon, any vocation. Every vocation can wield swords, axes, clubs, bows and spears. Wands and rods stay with the mages.
- A shared market. Post offers for 24, 48 or 72 hours. What you buy waits in the market box in your depot.
- Promotion is earned. From level 20, ask the King or Queen about promotion, and be ready to prove yourself.
- Quests, tasks and bosses. The Taskmaster has work for you, the Postmasters' Guild is hiring, and plenty more waits to be found.
Before you set out
Please read the Server Rules. Then join us on Discord for news, help and a place to report bugs.
See you in Rookgaard.
— The Mournhal team